Tuesday, 19 February 2013
Steampunk Zebedee I modelled in 3dsmax as an excercise (based on this drawing I did here). It's got 710 polygons so I doubt it qualifies for low-poly but I wanted that aesthetic. The unwrap could have been better - you can see on the pipes coming out of the body that the pixels are distorted, and a few areas seem to vary in resolution, which I think is a bit ugly - but overall I'm pleased with it. The modelling took me an hour or two and the unwrap/texturing took me as long again.